2D Animation
   
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   ANIMATION  
 

In Latin, ‘Anima’ means soul. Animation is all about giving soul to a character. It is about moving something which cannot move itself. Time and space play a critical role in animation. The object of animation could be a 2D painting, a clay statue, a picture of a person/ animal/ thing – just about anything at all. Animation simulates movement through a series of pictures that have objects in slightly different positions.
                                                                                       

 
   
 
Animation Technique
 
2D Animation :
• Also known as traditional animation.
• separate drawings that define a sequence.
• These drawings are then traced.
• Traced with transparent celluloid sheets called cel.
• Then scanned and painted using a special application software.
• Layered on each other to create a sequence.
• The sequence is later edited to synchronise the audio and video content.
• Technique is widely used in creating characters for animations and cartoon programmes.
 
3D Animation  :
• Extensive use of animation software programmes.
• 3D objects are constructed using curves or 2D geometric figures.
• This is used to modify the texture, light and colour of the object surface.
• Virtual cameras are used to zoom, focus, illuminate and resize the 3D objects.
• Important frames are developed to regulate the flow of intermediate frames.
• 3D is used to create animation for television programmes, movies and online and games.
 
 
Types of Animation in Flash

Frame-by-Frame Animation
• Frame-by-frame was the conventional way of authoring animation.
• Real movies are a form of frame-by-frame animation.
• Each frame contains different content and animation is achieved by running the playhead    through the frames.
• Frame-by-frame animation is very tedious or painstaking to develop.

Motion Tween
• Object that travels from one point to another and involves no change of shape over time. • Motion tween can also mean changing colours over time.
• In Flash, the Playhead sweeps the frames from left to right.

Shape Tween
• Object travels from one point to another and involves change of shape over time.
• Motion tween can also mean a stationary object changing shape over time.

Just like Animator Ram Mohan some important things to be a good animator.

• Must know drawing techniques
• Animation techniques is very important that how to animate things
• Knowledge of animation such as 2D and 3D animation
• Design and layout is added advantage
• Must know the people moving and express their feelings
• How animals move to create different moods and feelings in characters
• Computers and animation software applications
• Art and design
• Film and television production
To be a good animator follow this:
• Artistic, creative and innovative
• Good communication skills
• Addict for good music
• Ability to ideate and conceptualise, focused, self-disciplined and self-motivated
• Knowledge of the human body and how animals move to create animations
• Versatile and adaptable and able to accept criticism
• Able to work to a deadline
• Good observation skills
• Team work is important
• Ability to understand the comic nature of cartoons